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DESIGNERS

Tasked with designing an experience using fiction, Tim Maly's 2019 Design & Fiction class consisted of Brown undergraduates and RISD undergrad and grad students.

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LAUREN HO  /  UX, VIDEO, CODING LEAD

Lauren primarily worked on the UX team developing user interactions within the experience. Specifically, Lauren worked on the UV Light Puzzle and also took a lead programming role in creation of the computer terminal interface. She was the voice actor for the AI character Athena.

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TABER GIFFORD  /  UX, VIDEO, SET

Taber worked with the UX team to develop the experience format and create a multi-pathed game flow. He coordinated communications between project teams to maintain cohesion. Oh yeah, he also played the character Eli Kent in the video logs.

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NATHAN AMIN  /  NARRATIVE, VIDEO

Nathan developed the overall narrative, which included writing the script and producing the video logs. He also wrote the experience introduction and performed live facilitation for the participants.

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LUKAS GORDON  /  NARRATIVE, VIDEO, SOUND

Lukas co-wrote the narrative with Nathan and developed scripts for the video and audio logs. He was also part of the film production and UX team. Lukas took the lead role in sound design and composed the ambient soundscape for the room as well as interactive sound effects.

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DENNESE SALAZAR / UX, VIDEO, PROPS

Dennese worked primarily with the UX team in creating an experience pyramid model. She also collaborated with Reet to design and craft the map logic puzzle, acted as Charlotte in the video logs, created interactive features for the Rapid Germinator and assisted in overall set design.

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REET AGRAWAL  /  UX, PROPS

Reet worked on the UX team, specializing in designing high-level participant interaction within the space. She also collaborated with Dennese to design the Map Puzzle which was a key interactive feature for participants.

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KADE BRYAND  /  WORLD-BUILDING, PROPS

Kade worked on the world-building team to craft a compelling science fiction framework for the narrative and UX teams. He later took a lead role in developing supplemental materials for the space which served as the main environmental storytelling for the experience.

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ELIZABETH AUSTIN  /  UX, PROPS, LIGHTING

Elizabeth worked on the UX, Lighting and Set teams to establish a cohesive experience walkthrough and feel for the room. Her roles included creating a unifying style guide for the space and coordinating all set lighting. She also created a large prop plant and was instrumental in final setup of the space.

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JACOB DANGSTORP  /  UX DESIGN, PROPS

Jake worked with the UX team to create a multi-pathed flow to the room, which allowed for diverse play styles. Alongside that, he designed a microscope puzzle, background prop plants, overall communication design, diary writings and posters.

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MATI GAVASHELI  /  SPECIAL EFFECTS, GRAPHICS

Matt Gavasheli worked primarily on the Lighting Team. He specifically handled special effects for the room in creating a projected wall length plant animation which elevated the ambient storytelling within the space. Matt was also involved in designing the floorplan of the room.

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LONG SHAN KING  /  UX, VIDEO

Robin was involved with the UX team in crafting a user flow for participants in the space. He was also crucial for video production and took on the lead editor role for the video logs. He played the character Ko in the room’s story.

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CAIN CAI  /  PROPS

Cain worked with the prop team to create functional and aesthetic objects for the space. He focused mostly on the Rapid Germinator - a seven foot tall interactive machine. He also created several alien plant props and concept art to brainstorm the room’s aesthetic.

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VARUN MEHTA, WORLD-BUILDING, SET

Varun worked on the world-building team to create a backplot and setting for the experience. He also collaborated with the props team to construct a pseudo-airlock and atmospheric entry to the space. He also consulted with the video team and sound design team to create smooth transitions within the space.

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GINA ZHANG  /  PROPS, SET

Gina helped manage and distribute prop making tasks. She also facilitated material acquisition for various teams and defined the overall aesthetic style. For her own prop work, Gina made the seeds and the Xenolotus flower.

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AASTHA KANNAN  / WORLD-BUILDING, SET, LIGHTING

Aastha worked on the World Building Team, defining parameters for the Narrative Team which she later joined. She also worked on Set Team and Overall Environment Team before joining the Lighting Team and becoming acting Stage Manager and Guest Coordinator.

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ANDRES MIJNUCCI / WORLD-BUILDING, NARRATIVE, PROPS

Andres worked primarily on the World Building and Prop Teams designing the plants and seeds. He created diaries from the scientists that included intricate illustrations and notes on the plants and their characteristics.

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YUTAO HUANG  / PROPS

Yutao primarily worked on designing and crafting the Rapid Germinator - a key interactive piece within the experience. He was also instrumental in developing initial concept art for the space.  

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ZHUANGJIE ZHANG / PROPS

Zhuangjie was a key member of the prop team in crafting supporting physical pieces throughout the production process. He specifically designed and constructed a storage container which contributed to the room’s aesthetic style. He also personally built the Peacock Fan - a large alien plant within the space.

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CHARLOTTE LI  / PROPS

Charlotte worked with the prop team to create atmospheric and functional set pieces. Specifically, she helped build a computer terminal base that was hung from the ceiling to make it look like futuristic technology - suspended in the room.

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